Grabbed by the flower tree (you'll encounter these flowers alot throughout the game and you'll know what they are when you see little blackish spikes sticking out of the ground, they swallow you whole and can be found easily in Nightfall and The Portal. They are found in most later missionsĪnd shoot out of the ground, impaling you in the process) Stabbed by the plants (starting in the wasteland you will have a short cutscene showing how plants can kill you, from then on you will encounter these plants often, simply walk over one and instant death. Activating bomb and getting blown up by it (after the town you will be underground, you will need dynamite to blow open a door. Killed by the tornado creature near the tall building in town (after the town area you will encounter a tornado, allow it to kill you) Crushed by rocks (further along the first mission boulders will fall so make sure to die to them) Falling to death (can be done from the start when you jump to the boulder that collapses) Running out of oxygen (from the very beginning if you stand still you will die) If you missed one of them you can choose the area from "New game" in the menu to get it. Playing at 720p/1080p and graphics setting "fantastic" (set in launcher) and the results are the same with both resolutions.There are 9 different deaths required for this achievement, some of them are early in the game and some are near the end. Sapphire AMD Radeon HD 6850 1GB Direct X 11Ĭorsair Vengeance 16 GB DDR3 1600MHz (Dual Channel) I hope that with the new engine's version, the FPS drops will be deleted, because there are moments in that the game works at 22-45 FPS, or in a few moments at 11-15 FPS, with Steam FPS counter activated, and my PC has: Talking about the Premier Edition update, I'm missing 2 achievements more, complete the game in less 4 hours and complete without die Must I wait to the Premier Edition to get the 3 achievements? I hope you can fix the achivement "Planetary Historian", because I have all collected:Ģ2 Docs (there are 2 oxygen machine docs) Thank you so much David for your hard work in your FANTASTIC game!!, and thanks too for the incoming update, I began your excellent game 3 days ago, and I'm very impressive with your work, you have talent, really. I'm amazed at what we've been able to accomplish together! Thank you for sticking with me, sending the kind words about the game, and for all your patience when I'm not always able to respond quickly to your emails. There will be even bigger things to come in 2015 (the film project isn't dead, for one thing). We're still a very small team here, but I hope you see we're working hard to keep improving the game. The best part? I'm happy to let you know that the Premier Edition will be a free upgrade to anyone who currently owns the game! And if you don't already own a copy, it's on sale right now (for a few more days) at 50% off. There will also be very significant performance improvements which should make the game more playable on laptops and slower desktops. This was a serious undertaking, but the benefit is that the update coming really is a major new release. Part of that Xbox One work has meant moving the game to a newer version of the Unity game engine (the original version was built in Unity 3). I know PC users have been waiting for an update for a while now, but the last few months we've had to concentrate on the Xbox build. This new version will bring the improvements and additions from the Xbox version to the PC and Mac. In the spirit of giving, I'm happy to announce we are also planning to release the Lifeless Planet Premier Edition for PC and Mac, shortly after the Xbox One release. Wonderful to not be working alone anymore! What a concept, right? This project has been a serious undertaking, but the fantastically talented Jazon Burnell is taking the lion's share of the effort. There's still some optimization work to do, but otherwise I think we have all the major issues dealt with. I'll post again when we have a firm date. We're targeting February for the Xbox One release, but that may slip to March. This visual effect is quite striking and adds lots of apparent depth and detail to the landscapes. There's also a number of visual upgrades throughout, most notably the addition of normal-mapped terrains. In addition to fixing a number of bugs, we're also adding new content in the form of additional audio and text logs to collect and new original music from Lifeless Planet composer Rich Douglass. I've been getting lots of questions lately about the Xbox One release, and I'm happy to say we're on track for a Q1 release. EDIT: The PC & Mac version of the Premier Edition is coming July 29!įirst a quick note about the Xbox One version.
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